RISK X REWARD (Extreme Fishing in Deep Space) is a bullet hell (with tank controls sorry) where you get to choose what you get from your powerups - but with a catch. You can also give yourself a chance to make the game harder for you, but the higher the chance, the stronger your powerups get. 


Will you risk getting a bad roll to supercharge your chances of winning...?

bubble wand games

@bobacupcake on twitter - programming, art, music
thanks to the bubble wand games team for brainstorming, feedback, and testing
fonts from chevy ray https://chevyray.itch.io/pixel-fonts

for the gmtk game jam

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorbubble wand games
Made withUnity

Download

Download
RiskXReward.zip

Comments

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I am not good at this game (tank controls...) and it's still really fun! which is a good game marker for me. I keep leaving it on in the background bc the music is so great, it reminds me of the emotion a really good mario soundtrack inspires in me, like a super mario galaxy deal. This made a couple hours of covid recovery pass like nothing, thanks :)

This is a cool little game w/ a neat concept! If you plan on updating it more in the future, I'd love to see stacking buffs/debuffs, and maybe some balancing to the points system — at the moment, the best strategy I've found is to just put explode on all 6 sides for a 30x score modifier lol. Also kind of silly that you can go into negative into negative △, which means your score can go into negatives too lol. You can also buy upgrades into the negatives. My best idea would be to add a stacking score multiplier for each die hit to encourage actually rerolling & dissuade sticking to one (or no) power-up!

Fun game! The dice editing system allows for interesting variation in playstyles, and it is very fun to recover after bad rolls with a x10 fire speed increase. The tank controls definitely weren't a great idea, but the game compensates for this with a very forgiving player hitbox, so this issue doesn't ruin the fun or anything.I think a nice addition would be stacking modifiers, since as the game is right now there is little incentive to roll dice after getting something good enough to beat the wave. Negative modifiers would obviously stack as well, so the balance wouldn't be significantly upset. Great game!